Working with Blend Nodes

Designer's blend objects consist of a series of steps dynamically maintained between the objects being blended. The objects on which the blend calculations are based are called nodes.

Because the blend is dynamic, changing a node of the blend object causes the blend to recalculate automatically. For example, if you move or reshape a node, the blend object changes accordingly.

The following actions cause a blend to recalculate dynamically:

Deselecting Dynamic on the Blend Objects dialog box, or converting a blend object to curves, changes it from a dynamic blend object into an object group.

Converting Steps to Nodes

You can convert any of the transformation steps in a blend to a node. This creates additional nodes that you can use to manipulate the blend. For example, you can convert a blend's center step to a node, and then drag it to stretch the blend from its center.

Adding New Objects as Nodes

You can blend an existing node and a new object, thereby adding the new object to the blend as a node. You can then use this new node as you would any of the original nodes. For example, you can create a long chain of nodes by blending the end node with a new object.

Removing Nodes

You can remove nodes from blend objects.

Blending Nodes within a Blend

You can blend nodes within a blend to create effects such as a circular blend.

Blending Blend Objects

By blending the nodes of different blend objects, you can connect the blends and create elaborate blend structures.


Related Topics   

To convert a blend step to a node

To move a blend node

To add an object as a node

To remove a node

To blend two nodes