Designer's blend objects consist of a series of steps dynamically maintained between the objects being blended. The objects on which the blend calculations are based are called nodes.
Because the blend is dynamic, changing a node of the blend object causes the blend to recalculate automatically. For example, if you move or reshape a node, the blend object changes accordingly.
The following actions cause a blend to recalculate dynamically:
Deselecting Dynamic on the Blend Objects dialog box, or converting a blend object to curves, changes it from a dynamic blend object into an object group. |
You can convert any of the transformation steps in a blend to a node. This creates additional nodes that you can use to manipulate the blend. For example, you can convert a blend's center step to a node, and then drag it to stretch the blend from its center.
You can blend an existing node and a new object, thereby adding the new object to the blend as a node. You can then use this new node as you would any of the original nodes. For example, you can create a long chain of nodes by blending the end node with a new object.
You can remove nodes from blend objects.
You can blend nodes within a blend to create effects such as a circular blend.
By blending the nodes of different blend objects, you can connect the blends and create elaborate blend structures.